Purpose:
- improve everyday dialogues between people with different views
- encourage and help introverts to have more conversations
- promote critical thinking and open inquiry
- train psychologists, psychotherapists, social workers, negotiators, etc.
General gameplay:
- The player is in the role of a therapist, interviewer, negotiator, or similar
- The player has a conversation with a virtual human and tries to help them by using some conversational techniques
- The player's challenge is to help the virtual human, while not making the situation worse
Example gameplay:
- The virtual human says they are 100% sure that they have seen a ghost
- The player's mission is to help the virtual human by using the Socratic method in a conversation to adjust their certainty to a more appropriate level, while avoiding the backfire effect
Setting:
Example dialogues:
Examples of theoretical background:
To-do:
- Dialogue system
- Speech recognition (text; emotion recognition via tempo, pitch, volume)
- Speech synthesis (text-to-speech + "emotion")
- 3D animated graphics with WebGL
- Dialog engine
- Dialog/virtual human database
- Goal progress tracking
- etc.