improve everyday dialogues between people with different views
encourage and help introverts to have more conversations
promote critical thinking and open inquiry
train psychologists, psychotherapists, social workers, negotiators, etc.
General gameplay:
The player is in the role of a therapist, interviewer, negotiator, or similar
The player has a conversation with a virtual human and tries to help them by using some conversational techniques
The player's challenge is to help the virtual human, while not making the situation worse
Example gameplay:
The virtual human says they are 100% sure that they have seen a ghost
The player's mission is to help the virtual human by using the Socratic method in a conversation to adjust their certainty to a more appropriate level, while avoiding the backfire effect